![]() ![]() Sorry but no, Blur of the milky eye affects only perception rolls based on sight, you know because of eye. I don't get what you mean with "Let the child of Gaia vulnerable to attack" when i didn't mean a specific gift but a series of gift that do the same thing but render the previous ones redundant.Īnd yes is an easy if taxing problem to solve just going through all the gift list and banning and fixing the redundant and/useless gifts which are more XP traps than anything else. Sorry, but first thats not how it works, it affects the perception stat which encompasses the 5 senses and applies to tracking. Said kid just needs a calculator or a spreadsheet application to keep track of all of the parts, because if there is one tedious thing about the construction system, it's the gob-smackingly long list of options available. It's literally so simple that an elementary school kid can use it to make stuff (as I was in elementary school when I picked it up, and was not exactly mathematically inclined at the time, as opposed to my 20s, a time of learning about Green's Theorem, Stokes Theorem, and other lovely fluid dynamics calculations for atmospheric science at Georgia Tech). Trust me, I have both the original and revised versions of Vehicles, as well as Robots. Anything that might have required it has already been simplified out, even in 3e, and calculated for you. No integral symbol has ever been part of a GURPS system. Not that other games aren't arbitrary, but GURPS is on an uncomfortable level for me. ![]() Either way, my pet peeve with GURPS isn't actually the math, but the excessive book keeping and arbitrary costs of everything. ![]() It is good to know that 4e simplified things. I'm pretty sure that I saw something on the lines of third order integrals, but that was crazily advanced stuff. ![]()
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